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First Empire

Procyon

11.4 lightyears from Terra.

Spectral Class: F

Luminosity: 7.3 Sol

Primary of Laxus.

Planetary System.

Sirius A/B

Binary star 8.6 lightyears from Earth. Primary of Lucifer.

Jeenig A/B/C

Trinary star 9.0 parsecs from Phuctra

Dorran

Star 7.1 parsecs from Phuctra

Maran

Star 7.1 parsecs from Phuctra

Unionist Party

The Unionist Party was a political coalition within the Imperial Council c. 175-185. The Unionists, led by Trev Fodon, advocated closer ties between the Provinces and more central control by the Empire.

In the Election fo 184, Maj Thovold ran on a Unionist platform and won the position of Secretary-General. After that, the Unionist party became virtually indistinguishable from Maj herself.

Zvezdny Gorodok, Terra

Terran site of the Imperial Naval Academy.

Former site of the Yuri Gagarin Cosmonaut Training Center, where Cosmonauts of the Russian Federal Space Agency, and the Soviet space program before it, lived and trained beginning in the 1960s.

Adulthood Qualifying Exams

Adulthood tests in the First Empire (and some subsequent societies) are neurological tests that determined the brain's ability to deal with adult issues & concepts - consequences for actions, mortality, the general constellation that falls under the heading of "maturity." The tests are age-independent. In many cases, especially among the Idara, chronological children received drugs and training to prepare them for their adulthood early.

After passing adulthood tests, newly-recognized adults could be fitted for neurological interfaces that enabled add-ons for enhanced memory, mental organization, etc.


Welcome to the Imperial Adulthood Qualifying Exams. These tests will determine your brain’s physical ability to deal with the constellation of adult concepts and issues that fall under the general heading of “maturity.” The tests will examine the electrical and chemical activity of your brain under certain conditions.

As the tests proceed, you will be presented with various virtreal scenarios so that the responses of your brain and nervous system can be determined. It is common to experience emotional and physiological changes during these scenarios. Do not be alarmed.
For your own safety and for testing accuracy, your body will be naturally immobilized during the tests. This is accomplished by the use of neural inhibitors that cause a temporary loss of muscle tone. This exact process occurs naturally whenever you are asleep and dreaming, and is called sleep paralysis. There is no cause for alarm. If you find that you cannot move at the end of a test session, just relax and the sensation will pass momentarily. An attendant is available and ready to assist you.

The tests usually take 3-5 hours. When your tests are complete, your results will be scored independently by at least three separate clusters of AIs. Results are usually available within 30 minutes.

Once you pass your adulthood tests, you will immediately be qualified for adult privileges and responsibilities in our society, including (but not limited to) rights to:

  • Vote in all elections
  • Sign and be party to legal contracts (including marriage)
  • Make legal and medical decisions for yourself
  • Participate in the workforce
  • Apply for license to procreate and raise children
  • Serve in the Imperial Navy or Marines
  • Participate in maturity-restricted activities and access maturity-restricted content
  • Possess and use maturity-restricted mind-altering substances
  • Fully participate in the legal system
  • Qualify for licenses to operate maturity-restricted equipment (including piloting)
  • Further privileges and responsibilities are listed in the appendix.

You may also receive a “qualified pass,” which will allow you some but not all of the rights and responsibilities of adulthood. In that case, your status will be fully explained to you by a qualified advisor.

Do not be discouraged if your score is “fail” or “qualified pass.” Your have the right to re-take your tests after a period of 100 days. Subsequently, you have the right to re-take the tests every 100 days, up to three times in each calendar year.

The Idara

Idara (plural, Idara):

List of Idara

The word translates as “tribe,” “division,” or even “team.”

The Idara were originally a mix of geographical and administrative divisions in the Nexus hierarchy. The names of the Idara were derived from the codenames of first-generation administrators (i.e LA.Verne → LaVerne). By the second/third generations, Nexus members were usually sponsored by, or closely affiliated with, the existing Idara. (This affiliation, similar to adoption, was signified by adding the Idara name with the honorific “kwa” i.e. Tadj Kimmitt kwa Ellenndan.)

Originally, the individual Idara had georgraphical or administrative specialties, i.e. Schmidt in Finance, Chlad in international politics, or LaVerne in western Mexamerica. In time, these specialties faded as each Idara broadened its focus. By the late 2060s, as the Idara were becoming more aware of the need to broaden, promising cadets were sought after by particular Idara, and by the early 2100s there was even a system of recruitment and trading similar to present-day professional sports teams.

By the early 2100s, in most of Nexus space, the Idara functioned as de facto governments, usually under the Umoja model -- i.e. ordinary citizens would contract with a given Idara for services and such.

When interstellar colonization began, most Idara colonized planets that became their Seatworlds -- that is, administrative and cultural headquarters.


Titles

The honorific "Sayyid" was used indiscrimately for members of the Idara, i.e Sayyid Firstname Lastname, Sayyid Firstname, or Sayyid Lastname. A Provost or member of the Imperial Council could be referred to as Firstname Sayyid Lastname.


Inheritance of Names

The inheritance of Idara names was rather haphazard, but there were several principles that received at least lip service.

  1. The last survivor of an Idara always passed on the Idara name
  2. The heir to a territory or position passed on the Idara name, unless a survivor takes precedence
  3. The ranking Idara name is passed on, unless an heir or survivor takes precedence
  4. Idara names can be passed on to non-adopted Idara only by vote of the Imperial Council

 

Etiquette, Terminology, Symbolism, etc. Surrounding the Emperor

Forms of address:

Technically the ruler of the First Terran Empire bore the title Emperor, regardless of gender. Some female Emperors styled themselves Empress, notably Maj Thovold and Virginia Carroll.

The most concise form of the Emperor's titles was"Her/His Imperial Highness, Emperor of the Terran Empire, Protector of Peace, Daughter/Son of the Gods, of the most supreme Idara of _____, First name." Recitation of the full list of titles takes over an hour.

Forms of address for the Imperial Family evolved only slowly. The Emperor was addressed as "Majesty" or "Highness." Their spouse was called the "Imperial Consort."

The children of an Emperor had no specific title. The designated heir was referred to as "Heir"or "Heir to the Empire." On those occasions when the succession was determined two generations in advance, the second heir was titled "Heir's Heir" or (less commonly) "Heir Presumptive."

The title "Heir" became more generic and used by the Idara, so that after about TE 400 it was proper to speak of the "Heir Imperial."

The monarch's chief assistant bore the title "Emperor's hand."


Succession:

The Imperial Throne was not automatically hereditary, but was granted specifically by the Imperial Council.


Thrones and Crowns (link)


The Empire's flagship, which was also the Emperor's personal starship, was the Imperial Eagle.


The Emperor wore a special Spiral and Six Globes Pendant, reserved for the use of the sovereign.


The Emperor's retinue generally included:

  • Imperial Secretary
  • Chief of Protocol
  • Press Liaison
  • Imperial Physician
  • Telepath
  • Imperial Witness

Others are occasionally present.

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